VUSE / VELO × MCLAREN ACTIVATION STRATEGY
Client
BAT / RJR (Vuse + VELO) · McLaren Racing
Category
Sponsorship Activation Platform · Modular Experience System

My Role
Led the strategic translation of the McLaren Formula 1 sponsorship into a deployable U.S. experience system, clarifying the brief from one hero footprint into a platform of five experiential jobs, then designing how each scaled across trackside, hospitality, retail, and event environments.
Challenge
The sponsorship already carried speed, visibility, and cultural energy. The harder question was how to turn that equity into something people could actually enter, interact with, and move through across very different venues and very different levels of scale.
01 · Ignition
The sponsorship already had heat. The work was figuring out how to use it.

RJR brought us in to help turn Vuse and VELO's McLaren sponsorship into a usable activation system for the U.S. market. This is not a catalog of concepts. It is a view into how I think: clarify the opportunity, organize the system, and make the work more usable.
02 · The brief
The real brief was utilization.
The McLaren deal already carried speed, visibility, and cultural energy. That part was built in. The harder question was how to turn that equity into something people could actually enter, interact with, and move through across different venues and different levels of scale.


The project did not need more activation ideas. It needed a clearer answer to a harder question: what should this sponsorship actually do? Should it behave like hospitality, participation, product interaction, or retail support? Should it show up as a destination in some places and a smaller module in others? Our role was to organize that opportunity before it turned into a pile of disconnected tactics.
03 · Thinking
From footprint problem to platform problem.
The key move was reframing the project from a footprint problem into a platform problem. Instead of asking what should go inside one branded environment, we asked how the sponsorship should behave across a system of environments.
That shift made it possible to think in terms of roles instead of objects, separate core logic from surface variation, and build something that could scale across formats without starting over each time. Once the brief was reorganized properly, the platform resolved into five jobs.
Job 01 · Reaction. A first-touch participation mechanic that lets any visitor benchmark themselves against a McLaren driver. It converts curiosity into engagement in under thirty seconds, with no staff handover required.
Job 02 · Participation. The full-scale booth where reaction becomes contest. Café-height tables, a live leaderboard, and simulator karts hold a crowd without staff carrying the experience.

Job 03 · Personalization. A simulator bay built to feel like a hot-lap garage. Two racing pods flank a live leaderboard so each guest gets a named, timed run of their own.

Job 04 · Education. How the product, the brand, and the category get taught inside the footprint. Kiosk modules, sensations content, and waiting-zone storytelling do the work instead of a staff pitch.
Job 05 · Extension. How the same platform travels past one hero footprint into smaller AOF formats, retail support, and post-engagement carry. The brand spine survives the compression.
That gave the sponsorship a usable structure and made it easier to think across venue types without losing coherence.
04 · Proof
What the thinking produced.
Once the logic was clear, the work became easier to organize, scale, and evaluate.
At full scale, the platform read as architecture, threshold, hospitality, and experience in one move, a destination people would choose to enter, not a logo dropped into someone else's environment.
Elevation

Axonometric

At smaller scale, the same logic compressed into kiosk-grade modules, retail extensions, and post-event carry without losing brand spine.
05 · Debrief
What it really proved.
Sponsorship deals are won on visibility but lost on utilization. The real value is in the system you build around them.
It is the part that decides where the logo earns its keep, who gets to interact with it, and what they leave with. That is the work this project is about.